Bugfix: Aseprite Normal Shading Version 1.2.1
Normal Shading for Aseprite » Devlog
- Fixed a bug that caused an error if the cell of a layer in a frame was empty preventing any frames from being processed
If a frame is missing a diffuse, normal, or specular (if the specular map setting is enabled) layer, the tool will now skip that frame.
Files
Normal Shading v.1.2.1.aseprite-extension 5.1 kB
9 days ago
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Normal Shading for Aseprite
Normal Mapping for Aseprite
Status | In development |
Category | Tool |
Author | Mooosik |
Tags | Aseprite, normal-map, Pixel Art, Shaders, tool |
More posts
- Update: Aseprite Normal Shading Version 1.2.0May 01, 2024
- Update: Version 1.1.0May 13, 2023