Update: Aseprite Normal Shading Version 1.2.0


Hello everyone!

Today's update contains a few fixes and adjustments around Specular Highlighting. I'm working on a big update 2.0 but the last months have been rather busy.

Version 1.2.0

- Specular Highlights now match the "Ambient Color" if Ambient Lighting is enabled

- Renamed "Specular Intensity" to "Shininess"

- "Shininess" is now on a slider from 0 to 255 for easier editing. The range was chosen to match the grayscale color values used for the Specular Map

- "Shininess" is now disabled if a Specular Map is used. After all, the specular map defines how shiny a pixel is and should, thus, override "Shininess"




Files

Normal Shading v.1.2.0.aseprite-extension 4 kB
17 days ago

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