Update: Aseprite Normal Shading Version 1.2.0
Normal Shading for Aseprite » Devlog
Hello everyone!
Today's update contains a few fixes and adjustments around Specular Highlighting. I'm working on a big update 2.0 but the last months have been rather busy.
Version 1.2.0
- Specular Highlights now match the "Ambient Color" if Ambient Lighting is enabled
- Renamed "Specular Intensity" to "Shininess"
- "Shininess" is now on a slider from 0 to 255 for easier editing. The range was chosen to match the grayscale color values used for the Specular Map
- "Shininess" is now disabled if a Specular Map is used. After all, the specular map defines how shiny a pixel is and should, thus, override "Shininess"
Files
Normal Shading v.1.2.0.aseprite-extension 4.9 kB
May 01, 2024
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Normal Shading for Aseprite
Normal Mapping for Aseprite
Status | In development |
Category | Tool |
Author | Mooosik |
Tags | Aseprite, normal-map, Pixel Art, Shaders, tool |
More posts
- Update: Version 1.1.0May 13, 2023
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