Hi! Yes, this extension is meant to be used for testing & using normal maps. You can generate Normal Maps using the Normal Toolkit: https://mooosik.itch.io/normal-toolkit
Thank you! The only setback is having to navigate within two windows, one to generate, one for shading. Despite that, very satisfied with the results I'm getting.
Well, I've been playing around with this script a bit and I can say this: Good job! But constantly creating Normal Maps can be very tedious, is it possible to automate this somehow?
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Hey, when I try to use it says "Shading.lua:143: attempt to index a nil value". how do I fix it?
Hey, I've looked into it,
it turns out this happens if the cell of a frame on your diffuse, normal, or specular layer is empty.
I've uploaded an updated version that addresses this issue (v1.2.1).
Thank you for bringing this to my attention!
This is for shading, right? Because I can't seem to generate normal maps from this. Do I generate my normals from the normal toolkit?
Hi! Yes, this extension is meant to be used for testing & using normal maps. You can generate Normal Maps using the Normal Toolkit: https://mooosik.itch.io/normal-toolkit
Thank you! The only setback is having to navigate within two windows, one to generate, one for shading. Despite that, very satisfied with the results I'm getting.
Well, I've been playing around with this script a bit and I can say this: Good job! But constantly creating Normal Maps can be very tedious, is it possible to automate this somehow?
Hey, thank you for the kind words!
There is a script by @ruccho on Twitter that can automatically generate normal maps for you https://twitter.com/ruccho_vector/status/1103488054604386305?s=20&t=Xdilx9SJhiyz...
Because said script does not feature any customizability I'm considering working on an advanced normal map creation tool next!